Showing posts with label Mario Kart 64. Show all posts
Showing posts with label Mario Kart 64. Show all posts

Friday, March 25, 2011

My Favorite Video Game Music, #3: Staff Roll

#3: Staff Roll
Mario Kart 64



The tracks I listed #4 through #8 on this list are all very highly regarded music that is almost always cited in the top 10 or 15 of anybody's list. (Except One Winged Angel, which is too popular to be popular.)

The tracks I list #3 through #1 I suspect a lot of people have never heard before. This one is probably the best known of them, as Mario Kart 64 was the most widely played game of the three represented.

Anyway, you'll notice how 4 through 6 were the three most awesome Final Battle themes of all time. At heart I am attracted to the drama and tension of that final struggle, but even more I love the thrill and triumph of final victory. And no video game music has ever been composed that says thrill and triumph of final victory better than this one. It is triumphant music, exuberant music, music that makes you instinctively want to raise your fists to the sky and exult in the sound of 30,000 people chanting your name. Funny that you'd find it in a fun little package of a game like Mario Kart 64--notable for being far, far easier to beat than Super Mario Kart, but also for being a beautiful game in graphics, design and especially music.

There is a category called "best music to set to a three-minute montage celebrating your favorite sports team winning the championship", and this track runs away with that category like Secretariat at the Belmont Stakes. (Which wouldn't be a bad thing to set to this music, come to think of it.) If you don't believe me, try it: find such a montage (they're all over Youtube), mute whatever piss-lame music it's set to and put this music on instead. Behold how awesome it is.

Saturday, March 12, 2011

My Favorite Video Game Music, #37: Rainbow Road

#37: Rainbow Road
Mario Kart 64



The high-octane awesome that is Rainbow Road has been a Mario Kart staple since the original SNES classic. On the SNES, Rainbow Road was a bitch. No retaining walls anywhere, so the slightest misstep sent you plummeting out of the race, and it was manned by special glowing Thwomps that would not just impede your progress, but would send you spinning. Got a mushroom? Great! Good luck using it without sailing off into the long night or smacking into one of the hyper-Thwomps. Conquering Rainbow Road, and then being able to do so consistently, marked you as a Mario Kart expert.

In Mario Kart 64 it's the exact opposite.

Don't get me wrong; Rainbow Road in Mario Kart 64 is awesome and remains my favorite Rainbow Road in the series. It's very, very long--much longer than the second-longest track, Wario Stadium, which itself is nearly twice as long as the rest of the tracks--and there are giant chomps wandering around to dodge, but after the wackiness that was Yoshi Valley and Banshee Boardwalk, that was a welcome relief. And the track was 100% covered by retaining walls, although there was a gigantic jump where, if you angled it just a little cockeyed, you would sail into oblivion. Difference being that the track was so long you had plenty of time to catch up. Also that if you practiced it a lot--and here "a lot" is defined by "as much as I did when I was a teenager"--you could use the ramp as a massive shortcut. Not that it mattered; the computer guys would run like bats out of hell and catch back up in about a lap anyway.

Yeah. Rainbow Road on Mario Kart 64, like Mario Kart 64 itself, was a lot more fun than I just made it sound. But that might be mostly because of the music. It's damn fun. And it's easily the best Rainbow Road music yet seen.