Showing posts with label Final Fantasy IV. Show all posts
Showing posts with label Final Fantasy IV. Show all posts

Tuesday, March 22, 2011

My Favorite Video Game Music, #10: The Red Wings

#10: The Red Wings
Final Fantasy IV



And so we enter the very best of the very best, the Top 10. And it leads off with the holder of the coveted award for "best video game track that shares its name with a major sports team".

Put it this way: This is the first track in Final Fantasy IV after the iconic Final Fantasy title screen music--and that means that as soon as you start up your first game, within 5 seconds you know beyond any doubt: this game is going to be awesome. And lo, it comes to pass.

There is an unstoppability to this song that I love. Even if you've never played the game before, as soon as you hear it you cannot help but vizualize the boots of an army beyond number, marching in unison toward irresistible victory. That's what makes this one of the heavyweight contenders for the "best music for a football team to run onto the field for a championship game to". We will not be stopped, this music says, emphatically.

It's also Cecil's theme music, of course, and that's appropriate, as the things I said above fit his character. He's a determinator; he marches forward no matter what stands against him or what people tell him he can or can't do. His king, who raised him from childhood, turns into a despicable bastard? Fine. I'm outta here, and I don't give a damn what you think, Kain. Only way to do anything about that asshole Golbez is to haul my Dark Knight ass up Mt. Ordeals and become a Paladin? Fine. Let's do it. Suicide mission to the moon is humanity's last hope? I'm all over it. That's Cecil, and this is his music.

And so really, and this is very impressive, this music reasonably can fall into three categories: atmosphere music, character theme, and Very Definitely Final Dungeon (yes, it is the music the first half of the Very Definitely Final Dungeon is set to).

My Favorite Video Game Music, #15: Kingdom Baron

#15: Kingdom Baron
Final Fantasy IV



Vaguely Medieval Castle is probably the most common of all fantasy settings. This is the greatest Vaguely Medieval Castle music ever composed, in any genre. Even if you've never played a Final Fantasy game in your life, it is not possible to listen to this music and not immediately think of stone walls and knights and throne rooms spear-wielding infantrymen preparing to march off to battle. So for that, this track is right at the top of the list for setting the mood just so.

It's interesting that really with no further input, when you start playing Final Fantasy IV you could figure out that Baron is the most powerful nation in the world just by listening to its theme music. It might not quite rise to the level of "I'm about to cram this spear up your ass", but it's definitely at "we both know you could never get anywhere near me with that spear" level. Somehow the music works both when Baron is under dark control and when it's freed and turned back to the good.

Musically, Final Fantasy IV did the entire RPG genre a favor by showing how it's done, and setting the bar very high. There's one more FF4 track left to go on this list. It'll come up soon.

Monday, March 21, 2011

My Favorite Video Game Music, #20: Main Theme

#20: Main Theme
Final Fantasy IV



Well, it certainly gets no points for imaginative naming. "Main Theme" is even worse than "Clash on the Big Bridge." But it is, I suppose, considered the theme music of Final Fantasy IV; I remember it as the overworld map music. And there has never been better overworld map music. Every Final Fantasy game after IV had progressively weaker overworld music, in fact, with the sole and regrettably brief exception of the genuinely creepy pre-Falcon World of Ruin music in Final Fantasy VI. (Which just missed this list.)

I think this track was one of the very first to open my eyes to the idea of "holy crap, video game music is awesome!" And the more you play Final Fantasy IV the more you realize what good theme music for the story this is.

Saturday, March 12, 2011

My Favorite Video Game Music, #35: Battle With The Four Fiends

#35: Battle With The Four Fiends
Final Fantasy IV



Final Fantasy IV really did have awesome, awesome battle music.

This is FFIV's offering in the Major Boss category. And somehow, it manages to be even better than it's all-time-great Minor Boss music. It starts with one of the great opening riffs--that's another list I'll compile sometime, my favorite opening riffs, and this one will rate highly--and remains intense, high-tempo, and aggressive throughout, just like your battles with these Elemental Bastards.

I have no idea what they're really supposed to be called. In the original SNES "Final Fantasy II" they were called the Four Fiends of the Elements, which I read for about a year as the Four Friends of the Elements before I took a level in Hukd Onn Fonix and figured it out. Whichever mp3 I put on my player years ago is called "Battle With Golbeza's Four Emperors," and I've seen them called Lords a few times.

Well, they were all bastards. So the Four Bastards of the Elements suits me fine. Well, except Cagnazzo or however the hell you spell the water guy's name. That guy got his ass handed to him deep-fried courtesy of Tellah's Bolt3. But Rubicante more than made up for it by being, in many ways, a truly magnificent bastard. All in all, they were one of my favorite Quirky Miniboss Squads. (Though, as long as we're invoking tvtropes, Rubicante was really more The Dragon to Golbez, who turned out to be The Dragon to Zemus, and... yeah.) And they have the heart-pounding battle music to back it up.

Sunday, February 20, 2011

My Favorite Video Game Music, #42: Giott, King of the Dwarves

#42: Giott, King of the Dwarves
Final Fantasy IV



Together!

3-2-1!

Lali-ho!

Saturday, February 19, 2011

My Favorite Video Game Music, #44: Boss Battle

#44: Boss Battle
Final Fantasy IV



Yeah, I know. Some of these tracks are imaginatively named, eh?

If I were paying much attention to historical significance of musical pieces, this would be rated much higher, I reckon. But I'm not; I'm mostly just rating them by how much I like them, and honestly there's not much separating #44 from, say, #24.

This was THE boss battle music that set the bar for boss battle music. That bar remains where Final Fantasy IV set it today, pretty much. In fact, this is the only "standard" boss battle music to make this Top 50, though several "this is BIG" boss battle pieces are going to be seen here (including Final Fantasy IV's.)

The bottom line is, I'm not sure if, on the whole, Final Fantasy IV's slate of battle music has ever been matched. It's been 20 years now since that game blazed the path for the great RPGs of the 1990s, and I do believe that with each passing RPG that came along, battles were emphasized less and less, story more and more, until we got to Final Fantasy VII, which was the tipping point. Brought to you by the power of CDs, Final Fantasy VII introduced FMV, Full Motion Video, to the gaming world. There wasn't actually all that much FMV in the game--not much more than Zelda: Ocarina of Time for the N64, only a year newer and on inferior technology, offered--but it was very well received and that opened the floodgates. Since Final Fantasy VIII, the series has been less and less battling and more and more watching a movie with every installment, at least until it turned MMORPG.

But Final Fantasy IV, in addition to having one of the best stories of any video game even to this day, was very battle focused. By which I mean, if you wanted to get anywhere with the game (short of tweaking some very advanced stuff), you had to grind. And grind. And grind. The only way to beat the bosses was to gain more levels. And the challenge factor, by which I mean the grind more levels factor, was tuned down, a lot, from the original for the American version.

Of all the RPGs I played over and over from that era, the only one that required you to spend more time grinding levels was Lufia. And I'll be honest: Lufia had a great story, and that's why I stubbornly kept to it, but the gameplay was god-awful. That game still holds the all-time record for tedium.

Anyway, as I recall this was supposed to be about music. No piece of standard battle music was considered for this list; sorry, but I just listened to it all too damned much. But Final Fantasy IV probably also sets the enduring standard for regular battle music. (Well, EarthBound does, actually, but no one EarthBound track individually stands up to the standard music you heard in every battle in the Square games.) And this is the best normal boss battle music. And Battle With Golbeze's Four Emperors (or Fiends, or Gods, or whatever) ranks near the top of the super-boss battle music list.

Bottom line: Battling in Final Fantasy IV was a LOT more tolerable than in Lufia, and I suspect the music is a big reason why.

While we're here: In terms of battle system design, Square peaked with Final Fantasy V (the least known of the Super Nintendo series, as it wasn't released in North America until like three years ago.) IV's battle system was pretty good but tedious, and VI's was excellent except some options were pretty broken and over-centralized the game. VII's battle system was, honestly, poorly designed, and wasted ridiculous amounts of the player's time. Final Fantasy VII did not require much grinding at all, but mundane random encounter battles were aggravatingly long, causing you to spend about as much time in-battle as you did in Lufia. I keep a book handy to read while waiting for battles to end. That game REALLY needed an "animations off" button, like Ogre Battle had.

Or, Final Fantasy IV's battle music. If it had that, I might not mind so much.